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By Lucas M.

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Konami's done just about all it can with the Yu-Gi-Oh! br& on DS. This is the eighth different game in the series to come khổng lồ the portable over the course of its lifetime, & the company now seems to lớn have settled inkhổng lồ a kind of annual release rhythm reminiscent of the yearly updates given to pro sports franchises like Madden.

This year's edition, the crazily titled Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus, offers enough new nội dung for established fans khổng lồ enjoy themselves one last time. But I think it's too late in the game now for newcomers to lớn try jumping on board in this generation, as after eight attempts at catching an audience on this portable it's got to lớn be time to move on to lớn the next – và some new problems are starting khổng lồ appear. As with the 2009 & 2010 World Championship Yu-Gi-Oh! games, this title adapts the characters & setting of the 5D's anime series lớn serve sầu as a backdrop for its constant card battling – including the s90namdangbothanhhoa.vnature, wacky fusion of the thẻ game with the high-speed futuristic motorcycle racing we first got to play two years ago. And, once again, your customizable playable character in the game's story mode is a fresh-faced nobody who seeks to lớn rise out of obscurity và become the world's most popular Turbo Duedanh sách.

The environments have at least gotten a bit of new life breathed inlớn them, though, as instead of starting out in the slums of the big thành phố you instead kiông chồng off your quest in a Wild West-inspired town out in the desert. Fans of the anime will recognize Crash Town và its characters, và the clash that its Old West flavor offers is refreshing – it even influences gameplay a bit, as duels that take place there each start off with a new gun-slinging, button-pressing mini-game where you have khổng lồ shoot through playing cards for the right lớn make the first move sầu. Once the card duel has begun, though, it's Yu-Gi-Oh! as usual. If you're not already familiar with the game, it'd be impossible khổng lồ explain it all – it's an oftentimes ridiculously complex trading thẻ kiến thiết with now over 4000 different cards to build decks from. There's just so much going on at one time in these duels that it's maddening khổng lồ keep up with, as monsters are summoned, spells are cast và traps are set – then fusion monsters show up, but are countered by synchro monsters (which are different than fusions, of course) and so on và so forth until you're just left with a headabịt. I'm still a bạn of this underlying thiết kế despite its extreme complexity, and I recognize that the target audience for World Championship Yu-Gi-Oh! products lượt thích this one will be undaunted by it as their years of expertise carry them through every head-scratching situation. The problem, though, is that I think the game has gotten so out of h& & so vast in scope that the behind-the-scenes programming trying to lớn run the whole show can no longer keep up. This game is slow. When it's the computer's turn in a duel, and it has khổng lồ make a decision, it's painfully, terribly slow. If you've ever played a chess simulator against an A.I. mix khổng lồ its highest difficulty, you're familiar with what this is lượt thích – it takes seemingly forever for it khổng lồ hóa trang its mind about any individual move, because it's taking the time to try khổng lồ gauge every possible benefit và consequence of every play.

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Well, chess is a game with six types of pieces. Yu-Gi-Oh!'s got 4000 cards. A little "I'm thinking" graphic actually pops up in the middle of the touch screen lớn help pass the time, which is a minor concession & helpful in letting you know that the game hasn't just frozen up. But then there's another, more serious issue introduced – the game sometimes gets the rules wrong. I've sầu reviewed lots of Yu-Gi-Oh! games & am familiar with what's supposed khổng lồ happen when in their card battles, và I've sầu never run inkhổng lồ this problem before. Here in World Championship 2011, though, I've sầu been locked in the middle of heated duels & a critical card will just fail at doing what it's supposed khổng lồ bởi. The game even popped up an error message, acknowledging outright that it screwed up. But "oops, sorry, we goofed" isn't going to bring my chance of victory bachồng when an entire strategy crumbles from a programming glitch. This, too, must be a side-effect of the growing complexity of the base game – with over 4000 cards all interacting with each other in millions of different possible combinations, the task of properly play-testing every potential situation must be Herculean to the point of impossibility. It's just too much. It's no wonder that errors are starting to happen now – in hindsight, after all these years, I'm surprised it didn't happen before. Now it's possible that you may not encounter these same circumstances when you play. They're a rarity, and I'm not trying to lớn paint a picture of an entirely broken game here – the vast majority of it is still smooth & plays well, albeit slowly. Longtime Yu-Gi-Oh! fans will love all the extras this package has lớn offer as well, from the new Duel Puzzle mode that challenges you lớn solve tricky set-up situations và win in a single move sầu to lớn the Duel Calculator, a handy tool lớn have sầu by your side to lớn trachồng Life Points & make coin tosses & dice rolls while playing the normal, physical version of the game. You can jump online through Nintendo's Wi-Fi Connection to download new puzzles, cards và duelists to compete against. There are even pre-constructed decks introduced through the story mode, helping players who might have limited skill at putting together winning stacks from scratch. All of those elements are wonderful. But, underneath it all, the DS may just be being pushed a bit too far.